Random stuff that doesn't belong anywhere else goes here
A simple tool I made that renders GLSL shaders to a video or image.
Here's an example of how to use it.
Contains GPL-licensed FFmpeg binaries, using bindings from the FFmpeg.AutoGen NuGet package.
A simple neural network library for C# (that doesn't use GPU acceleration).
This was made a while ago and definitely doesn't hold up very well to modern standards but it's a fun exercise, and could be worth learning from.